top of page
Anchor 1
  • Languages: C#, .NET, JavaScript, JSON, XML

  • Game Engines: Unity (primary), Godot (basic knowledge), Cocos2d-x / Cocos Creator

  • Gameplay Systems: player movement & controls, combat, ai, inventory & item management, crafting & resource systems, quest & mission systems, progression & leveling, dialogue & interaction systems, physics & collision handling, save/load systems, ui/hud systems (health bars, inventories, maps, menus), multiplayer & networking features (player sync, matchmaking, voice chat)

  • UI & Animation: Unity UI Toolkit, Canvas UI, menus, and dynamic UI systems, Animator, BlendTrees, Timeline, State Machines

  • Performance Optimization: Object pooling, memory profiling, garbage collection tuning, draw call reduction, async loading

  • Multiplatform Development: Android, iOS, PC, WebGL, VR/AR (Oculus, ARKit, ARCore)

  • Cloud/Analytics: Firebase, PlayFab, Unity Analytics

  • Tools: Blender, Photoshop, Maya, Unity Profiler, Vuforia, ARCore/Kit  

  • IDEs: Visual Studio, Rider, Xcode, Android Studio    

  • Architecture & Patterns: Modular code design, event systems, ScriptableObjects, custom tooling

  • Networking: Mirror, Photon PUN/Realtime, Unity Transport (Netcode basics)

  • Tools Development: Custom editors, in-game debug tools, data-driven systems with ScriptableObjects

  • Project Management: Jira, Trello, Slack, Microsoft Teams, Asana

  • Version Control: GitHub, Bitbucket, GitLab, Plastic SCM

Senior Unity Developer : Oct 2022 – Present

UTHERVERSE DIGITAL INC., BC-CANADA

  • Built a scalable UMA-based avatar customization system with dynamic runtime support.

  • Programmed race data, slots, overlays, and DNA parameters for customizable avatars.

  • Integrated system into gameplay/UI, improving memory use and reducing load times by 30%.

  • Mentored 6+ developers and led UMA best practices across the team.

 

Senior Software Engineer - Unity Developer June 2022 – Oct 2022
RELISH STUDIO, ON-CANADA

  • Led game dev on PCH+, from prototyping to launch.

  • Owned gameplay, UI integration, testing, and optimization in cross-functional teams.

 

Senior Unity Developer : May 2022 – Sep 2022
TINYREX GAMES INC., BC-CANADA

  • Developed core gameplay mechanics and UI systems for Wizard of Oz: Idle Merge Game.

  • Improved game performance and memory efficiency through comprehensive code refactoring and profiling.

 

Senior Software Unity Developer : June 2021 – May 2022

SNAPD INC., ON-CANADA

  • Collaborated with producers, designers, and DevOps on full-stack AR application development integrating image and geo-location-based markers.

  • Debugged and resolved performance bottlenecks and code issues in mobile AR apps.

​

Senior Unity3D Game Developer & Team Leader : 2017 – June 2021
NAROLA INFOTECH SOLUTION LLP, CHANTILLY, VA, USA

  • Led a team of 10+ developers managing full project lifecycle and publishing multiple games on App Store and Google Play. Maintained and updated engine tools, integrating new SDKs and middleware to streamline the development pipeline. 

  • Awarded “Employee of the Month” for leadership, project timeline & budget management.

 

Unity Game Developer 2016 – 2017
CIGMA TECHNOLAB, INDIA

 

Unity Game Developer 2015 – 2016

JASH ENTERTAINMENT, INDIA 

Bachelor of Engineering in Information Technology: 2012 - 2015
College: Shankersinh Vaghela Bapu Institute Of Technology, Gandhinagar, Gujarat, India

 

 

Diploma in Information Technology: 2009 - 2012

College: B.S.PATEL ENGG COLLEGE, GANPAT UNIVERSITY MEHSANA, India.
bottom of page